catalog: re-pin gameforge to v1.1.2 (catalog-review fixes)

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DECRUX9812 authored and Teknium committed 2026-11-02 14:12:42 -08:00
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commit 12eec6ec78
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@@ -1,7 +1,7 @@
name: gameforge
repo: https://github.com/DECRUX9812/hermes-plugin-gameforge
sha: ef2632af494f1bd806f8c597af7c918353c55a67
version: "1.1.1"
sha: ee4a07a7fdf26139ae53ad23156b8b275e99743b # tag v1.1.2
version: "1.1.2"
title: GameForge
description: >-
Game development toolkit: sound effects, music loops with MIDI, NPC voices, pixel-art sprite
@@ -11,8 +11,8 @@ description: >-
boring stretches; one-click PWA, itch.io, single-HTML and Capacitor export. Offline by default.
Disclosure — runs local Chrome/Chromium for playtests, and Godot, Unity, Blender,
UnrealEditor-Cmd, ffmpeg, xvfb-run or butler only when a call asks for them; blender
action=script runs a bpy file the caller names. Network only when asked: fal.ai or Meshy
(FAL_KEY / MESHY_API_KEY, prompt and image sent), ElevenLabs (ELEVENLABS_API_KEY, SFX prompt),
action=script runs a bpy file the caller names. Network only when asked: fal.ai, Tripo or Meshy
(FAL_KEY / TRIPO_API_KEY / MESHY_API_KEY, prompt and image sent), ElevenLabs (ELEVENLABS_API_KEY, SFX prompt),
Edge TTS when edge-tts is installed (dialogue text), Godot export templates from GitHub
(~1 GB, target=godot_templates), itch.io via butler (target=itch with an explicit itch_target).
Writes only inside the game project directory, plus a temporary browser profile. No telemetry.