Files
hermes-agent/plugin-catalog/gameforge.yaml
T

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YAML

name: gameforge
repo: https://github.com/DECRUX9812/hermes-plugin-gameforge
sha: ee4a07a7fdf26139ae53ad23156b8b275e99743b # tag v1.1.2
version: "1.1.2"
title: GameForge
description: >-
Game development toolkit: sound effects, music loops with MIDI, NPC voices, pixel-art sprite
sheets and autotiling tilesets, low-poly and AI 3D models (.glb); 4 playable web genres
(topdown, platformer, arena, roguelike), Godot 4 and Unity builds; headless Blender and Unreal
pipelines; an automated playtester that plays each genre and reports crashes, stuck spots and
boring stretches; one-click PWA, itch.io, single-HTML and Capacitor export. Offline by default.
Disclosure — runs local Chrome/Chromium for playtests, and Godot, Unity, Blender,
UnrealEditor-Cmd, ffmpeg, xvfb-run or butler only when a call asks for them; blender
action=script runs a bpy file the caller names. Network only when asked: fal.ai, Tripo or Meshy
(FAL_KEY / TRIPO_API_KEY / MESHY_API_KEY, prompt and image sent), ElevenLabs (ELEVENLABS_API_KEY, SFX prompt),
Edge TTS when edge-tts is installed (dialogue text), Godot export templates from GitHub
(~1 GB, target=godot_templates), itch.io via butler (target=itch with an explicit itch_target).
Writes only inside the game project directory, plus a temporary browser profile. No telemetry.
maintainer: DECRUX9812
tier: community
category: tools
docs_url: https://github.com/DECRUX9812/hermes-plugin-gameforge#readme
platforms: [linux, macos, windows]
capabilities:
provides_tools:
- forge_sfx
- forge_music
- forge_voice
- forge_sprite
- forge_tileset
- forge_model3d
- forge_engine
- forge_playtest
- forge_export
provides_hooks: []
provides_middleware: []
requires_env: []