fix ios skill editor toggle hit target

This commit is contained in:
joshavant
2026-06-05 09:51:39 -05:00
parent 8f6f18b6e7
commit 472a30bd3f

View File

@@ -439,14 +439,13 @@ extension AgentProTab {
func skillEditorControls(_ skill: SkillStatusEntryLite) -> some View {
ProCard(radius: AgentLayout.cardRadius) {
VStack(alignment: .leading, spacing: 12) {
Toggle(
self.skillEditorToggleRow(
"Enabled globally",
isOn: Binding(
get: { skill.isGloballyEnabled },
set: { enabled in
Task { await self.updateSkillGlobalEnabled(skill, enabled: enabled) }
}))
.disabled(self.isSkillConfigBusy(skill))
isOn: skill.isGloballyEnabled,
disabled: self.isSkillConfigBusy(skill))
{ enabled in
Task { await self.updateSkillGlobalEnabled(skill, enabled: enabled) }
}
if let primaryEnv = skill.primaryEnv, !primaryEnv.isEmpty {
VStack(alignment: .leading, spacing: 8) {
@@ -480,6 +479,43 @@ extension AgentProTab {
.padding(.horizontal, OpenClawProMetric.pagePadding)
}
func skillEditorToggleRow(
_ title: String,
isOn: Bool,
disabled: Bool,
onToggle: @escaping (Bool) -> Void) -> some View
{
// Native Toggle rows in this sheet can ignore visible-row taps on iOS 26.
// Keep the switch semantics explicit so the control always dispatches the mutation.
Button {
onToggle(!isOn)
} label: {
HStack {
Text(title)
Spacer(minLength: 8)
self.skillEditorSwitchIndicator(isOn: isOn)
}
.contentShape(Rectangle())
}
.buttonStyle(.plain)
.disabled(disabled)
.accessibilityLabel(title)
.accessibilityValue(isOn ? "On" : "Off")
}
func skillEditorSwitchIndicator(isOn: Bool) -> some View {
Capsule()
.fill(isOn ? Color.accentColor : Color.secondary.opacity(0.35))
.frame(width: 52, height: 32)
.overlay(alignment: isOn ? .trailing : .leading) {
Circle()
.fill(Color.white)
.frame(width: 28, height: 28)
.padding(2)
.shadow(color: Color.black.opacity(0.14), radius: 1, x: 0, y: 1)
}
}
func skillEditorSetup(_ skill: SkillStatusEntryLite) -> some View {
ProCard(radius: AgentLayout.cardRadius) {
VStack(alignment: .leading, spacing: 10) {