scale_d3d11: Fix hw_frame_ctx reference leak

This fixes #20995. The reference is taken twice and assigned to the same pointer (see above in the same function). Only the latter is needed.

(cherry picked from commit 66a8c37582)
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This commit is contained in:
Dan Dennedy
2025-12-12 11:08:32 -08:00
committed by Michael Niedermayer
parent 16b2049d4d
commit 90243e3985

View File

@@ -341,13 +341,6 @@ static int scale_d3d11_config_props(AVFilterLink *outlink)
return AVERROR(EINVAL);
}
///< Propagate hw_frames_ctx to output
outl->hw_frames_ctx = av_buffer_ref(inl->hw_frames_ctx);
if (!outl->hw_frames_ctx) {
av_log(ctx, AV_LOG_ERROR, "Failed to propagate hw_frames_ctx to output\n");
return AVERROR(ENOMEM);
}
///< Initialize filter's hardware device context
if (!s->hw_device_ctx) {
AVHWFramesContext *in_frames_ctx = (AVHWFramesContext *)inl->hw_frames_ctx->data;
@@ -395,6 +388,7 @@ static int scale_d3d11_config_props(AVFilterLink *outlink)
return ret;
}
///< Propagate hw_frames_ctx to output
outl->hw_frames_ctx = av_buffer_ref(s->hw_frames_ctx_out);
if (!outl->hw_frames_ctx)
return AVERROR(ENOMEM);