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209 lines
5.7 KiB
C
209 lines
5.7 KiB
C
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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#include <stdio.h>
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#include "dbus-unit.h"
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#include "serialize.h"
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#include "special.h"
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#include "string-util.h"
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#include "target.h"
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#include "unit.h"
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static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = {
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[TARGET_DEAD] = UNIT_INACTIVE,
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[TARGET_ACTIVE] = UNIT_ACTIVE,
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};
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static void target_set_state(Target *t, TargetState state) {
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TargetState old_state;
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assert(t);
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if (t->state != state)
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bus_unit_send_pending_change_signal(UNIT(t), false);
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old_state = t->state;
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t->state = state;
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if (state != old_state)
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log_unit_debug(UNIT(t), "Changed %s -> %s",
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target_state_to_string(old_state), target_state_to_string(state));
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
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}
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static int target_add_default_dependencies(Target *t) {
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_cleanup_free_ Unit **others = NULL;
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int r, n_others;
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assert(t);
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if (!UNIT(t)->default_dependencies)
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return 0;
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/* Imply ordering for requirement dependencies on target units. Note that when the user created a
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* contradicting ordering manually we won't add anything in here to make sure we don't create a
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* loop.
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*
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* Note that quite likely iterating through these dependencies will add new dependencies, which
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* conflicts with the hashmap-based iteration logic. Hence, instead of iterating through the
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* dependencies and acting on them as we go, first take an "atomic snapshot" of sorts and iterate
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* through that. */
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n_others = unit_get_dependency_array(UNIT(t), UNIT_ATOM_ADD_DEFAULT_TARGET_DEPENDENCY_QUEUE, &others);
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if (n_others < 0)
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return n_others;
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FOREACH_ARRAY(i, others, n_others) {
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r = unit_add_default_target_dependency(*i, UNIT(t));
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if (r < 0)
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return r;
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}
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if (unit_has_name(UNIT(t), SPECIAL_SHUTDOWN_TARGET))
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return 0;
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/* Make sure targets are unloaded on shutdown */
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return unit_add_two_dependencies_by_name(UNIT(t), UNIT_BEFORE, UNIT_CONFLICTS, SPECIAL_SHUTDOWN_TARGET, true, UNIT_DEPENDENCY_DEFAULT);
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}
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static int target_load(Unit *u) {
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Target *t = ASSERT_PTR(TARGET(u));
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int r;
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r = unit_load_fragment_and_dropin(u, true);
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if (r < 0)
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return r;
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if (u->load_state != UNIT_LOADED)
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return 0;
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/* This is a new unit? Then let's add in some extras */
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return target_add_default_dependencies(t);
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}
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static int target_coldplug(Unit *u) {
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Target *t = ASSERT_PTR(TARGET(u));
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assert(t->state == TARGET_DEAD);
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if (t->deserialized_state != t->state)
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target_set_state(t, t->deserialized_state);
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return 0;
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}
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static void target_dump(Unit *u, FILE *f, const char *prefix) {
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Target *t = ASSERT_PTR(TARGET(u));
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assert(f);
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assert(prefix);
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fprintf(f,
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"%sTarget State: %s\n",
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prefix, target_state_to_string(t->state));
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}
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static int target_start(Unit *u) {
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Target *t = ASSERT_PTR(TARGET(u));
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int r;
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assert(t->state == TARGET_DEAD);
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r = unit_acquire_invocation_id(u);
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if (r < 0)
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return r;
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target_set_state(t, TARGET_ACTIVE);
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return 1;
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}
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static int target_stop(Unit *u) {
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Target *t = ASSERT_PTR(TARGET(u));
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assert(t->state == TARGET_ACTIVE);
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target_set_state(t, TARGET_DEAD);
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return 1;
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}
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static int target_serialize(Unit *u, FILE *f, FDSet *fds) {
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Target *t = ASSERT_PTR(TARGET(u));
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assert(f);
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assert(fds);
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(void) serialize_item(f, "state", target_state_to_string(t->state));
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return 0;
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}
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static int target_deserialize_item(Unit *u, const char *key, const char *value, FDSet *fds) {
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Target *t = ASSERT_PTR(TARGET(u));
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assert(key);
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assert(value);
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assert(fds);
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if (streq(key, "state")) {
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TargetState state;
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state = target_state_from_string(value);
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if (state < 0)
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log_unit_debug(u, "Failed to parse state: %s", value);
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else
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t->deserialized_state = state;
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} else
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log_unit_debug(u, "Unknown serialization key: %s", key);
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return 0;
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}
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static UnitActiveState target_active_state(Unit *u) {
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Target *t = ASSERT_PTR(TARGET(u));
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return state_translation_table[t->state];
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}
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static const char *target_sub_state_to_string(Unit *u) {
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Target *t = ASSERT_PTR(TARGET(u));
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return target_state_to_string(t->state);
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}
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const UnitVTable target_vtable = {
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.object_size = sizeof(Target),
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.sections =
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"Unit\0"
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"Target\0"
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"Install\0",
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.can_fail = true,
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.load = target_load,
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.coldplug = target_coldplug,
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.dump = target_dump,
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.start = target_start,
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.stop = target_stop,
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.serialize = target_serialize,
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.deserialize_item = target_deserialize_item,
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.active_state = target_active_state,
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.sub_state_to_string = target_sub_state_to_string,
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.status_message_formats = {
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.finished_start_job = {
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[JOB_DONE] = "Reached target %s.",
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},
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.finished_stop_job = {
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[JOB_DONE] = "Stopped target %s.",
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},
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},
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.notify_supervisor = true,
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};
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