Files
moby/daemon/libnetwork/networkdb/delegate.go
Cory Snider 69c3c56eba libn/networkdb: report prev value in update events
When handling updates to existing entries, it is often necessary to know
what the previous value was. NetworkDB knows the previous and new values
when it broadcasts an update event for an entry. Include both values in
the update event so the watchers do not have to do their own parallel
bookkeeping.

Unify the event types under WatchEvent as representing the operation kind
in the type system has been inconvenient, not useful. The operation is
now implied by the nilness of the Value and Prev event fields.

Signed-off-by: Cory Snider <csnider@mirantis.com>
2025-07-22 11:49:00 -04:00

516 lines
14 KiB
Go

package networkdb
import (
"context"
"net"
"time"
"github.com/containerd/log"
"github.com/gogo/protobuf/proto"
)
type delegate struct {
nDB *NetworkDB
}
func (d *delegate) NodeMeta(limit int) []byte {
return []byte{}
}
func (nDB *NetworkDB) handleNodeEvent(nEvent *NodeEvent) bool {
// Update our local clock if the received messages has newer
// time.
nDB.networkClock.Witness(nEvent.LTime)
nDB.Lock()
defer nDB.Unlock()
// check if the node exists
n, _, _ := nDB.findNode(nEvent.NodeName)
if n == nil {
return false
}
// check if the event is fresh
if n.ltime >= nEvent.LTime {
return false
}
// If we are here means that the event is fresher and the node is known. Update the laport time
n.ltime = nEvent.LTime
// If the node is not known from memberlist we cannot process save any state of it else if it actually
// dies we won't receive any notification and we will remain stuck with it
if _, ok := nDB.nodes[nEvent.NodeName]; !ok {
log.G(context.TODO()).Errorf("node: %s is unknown to memberlist", nEvent.NodeName)
return false
}
switch nEvent.Type {
case NodeEventTypeJoin:
moved, err := nDB.changeNodeState(n.Name, nodeActiveState)
if err != nil {
log.G(context.TODO()).WithError(err).Error("unable to find the node to move")
return false
}
if moved {
log.G(context.TODO()).Infof("%v(%v): Node join event for %s/%s", nDB.config.Hostname, nDB.config.NodeID, n.Name, n.Addr)
}
return moved
case NodeEventTypeLeave:
moved, err := nDB.changeNodeState(n.Name, nodeLeftState)
if err != nil {
log.G(context.TODO()).WithError(err).Error("unable to find the node to move")
return false
}
if moved {
log.G(context.TODO()).Infof("%v(%v): Node leave event for %s/%s", nDB.config.Hostname, nDB.config.NodeID, n.Name, n.Addr)
}
return moved
default:
// TODO(thaJeztah): make switch exhaustive; add networkdb.NodeEventTypeInvalid
return false
}
}
func (nDB *NetworkDB) handleNetworkEvent(nEvent *NetworkEvent) bool {
// Update our local clock if the received messages has newer
// time.
nDB.networkClock.Witness(nEvent.LTime)
nDB.Lock()
defer nDB.Unlock()
if nEvent.NodeName == nDB.config.NodeID {
return false
}
nodeNetworks, ok := nDB.networks[nEvent.NodeName]
if !ok {
// We haven't heard about this node at all. Ignore the leave
if nEvent.Type == NetworkEventTypeLeave {
return false
}
nodeNetworks = make(map[string]*network)
nDB.networks[nEvent.NodeName] = nodeNetworks
}
if n, ok := nodeNetworks[nEvent.NetworkID]; ok {
// We have the latest state. Ignore the event
// since it is stale.
if n.ltime >= nEvent.LTime {
return false
}
n.ltime = nEvent.LTime
n.leaving = nEvent.Type == NetworkEventTypeLeave
if n.leaving {
n.reapTime = nDB.config.reapNetworkInterval
// The remote node is leaving the network, but not the gossip cluster.
// Delete all the entries for this network owned by the node.
nDB.deleteNodeNetworkEntries(nEvent.NetworkID, nEvent.NodeName)
}
if nEvent.Type == NetworkEventTypeLeave {
nDB.deleteNetworkNode(nEvent.NetworkID, nEvent.NodeName)
} else {
nDB.addNetworkNode(nEvent.NetworkID, nEvent.NodeName)
}
return true
}
if nEvent.Type == NetworkEventTypeLeave {
return false
}
// If the node is not known from memberlist we cannot process save any state of it else if it actually
// dies we won't receive any notification and we will remain stuck with it
if _, ok := nDB.nodes[nEvent.NodeName]; !ok {
return false
}
// This remote network join is being seen the first time.
nodeNetworks[nEvent.NetworkID] = &network{ltime: nEvent.LTime}
nDB.addNetworkNode(nEvent.NetworkID, nEvent.NodeName)
return true
}
func (nDB *NetworkDB) handleTableEvent(tEvent *TableEvent, isBulkSync bool) bool {
// Update our local clock if the received messages has newer time.
nDB.tableClock.Witness(tEvent.LTime)
nDB.Lock()
// Hold the lock until after we broadcast the event to watchers so that
// the new watch receives either the synthesized event or the event we
// broadcast, never both.
defer nDB.Unlock()
// Ignore the table events for networks that are in the process of going away
network, ok := nDB.thisNodeNetworks[tEvent.NetworkID]
// Check if the owner of the event is still part of the network
nodes := nDB.networkNodes[tEvent.NetworkID]
var nodePresent bool
for _, node := range nodes {
if node == tEvent.NodeName {
nodePresent = true
break
}
}
if !ok || network.leaving || !nodePresent {
// I'm out of the network OR the event owner is not anymore part of the network so do not propagate
return false
}
var entryPresent bool
prev, err := nDB.getEntry(tEvent.TableName, tEvent.NetworkID, tEvent.Key)
if err == nil {
entryPresent = true
// We have the latest state. Ignore the event
// since it is stale.
if prev.ltime >= tEvent.LTime {
return false
}
}
e := &entry{
ltime: tEvent.LTime,
node: tEvent.NodeName,
value: tEvent.Value,
deleting: tEvent.Type == TableEventTypeDelete,
reapTime: time.Duration(tEvent.ResidualReapTime) * time.Second,
}
// All the entries marked for deletion should have a reapTime set greater than 0
// This case can happen if the cluster is running different versions of the engine where the old version does not have the
// field. If that is not the case, this can be a BUG
if e.deleting && e.reapTime == 0 {
log.G(context.TODO()).Warnf("%v(%v) handleTableEvent object %+v has a 0 reapTime, is the cluster running the same docker engine version?",
nDB.config.Hostname, nDB.config.NodeID, tEvent)
e.reapTime = nDB.config.reapEntryInterval
}
nDB.createOrUpdateEntry(tEvent.NetworkID, tEvent.TableName, tEvent.Key, e)
if !entryPresent && tEvent.Type == TableEventTypeDelete {
// We will rebroadcast the message for an unknown entry if all the conditions are met:
// 1) the message was received from a bulk sync
// 2) we had already synced this network (during the network join)
// 3) the residual reapTime is higher than 1/6 of the total reapTime.
//
// If the residual reapTime is lower or equal to 1/6 of the total reapTime
// don't bother broadcasting it around as most likely the cluster is already aware of it.
// This also reduces the possibility that deletion of entries close to their garbage collection
// ends up circling around forever.
//
// The safest approach is to not rebroadcast async messages for unknown entries.
// It is possible that the queue grew so much to exceed the garbage collection time
// (the residual reap time that is in the message is not being updated, to avoid
// inserting too many messages in the queue).
// log.G(ctx).Infof("exiting on delete not knowing the obj with rebroadcast:%t", network.inSync)
return isBulkSync && network.inSync && e.reapTime > nDB.config.reapEntryInterval/6
}
event := WatchEvent{
Table: tEvent.TableName,
NetworkID: tEvent.NetworkID,
Key: tEvent.Key,
}
switch tEvent.Type {
case TableEventTypeCreate, TableEventTypeUpdate:
// Gossip messages could arrive out-of-order so it is possible
// for an entry's UPDATE event to be received before its CREATE
// event. The local watchers should not need to care about such
// nuances. Broadcast events to watchers based only on what
// changed in the local NetworkDB state.
event.Value = tEvent.Value
if entryPresent && !prev.deleting {
event.Prev = prev.value
}
case TableEventTypeDelete:
if !entryPresent || prev.deleting {
goto SkipBroadcast
}
// Broadcast the value most recently observed by watchers,
// which may be different from the value in the DELETE event
// (e.g. if the DELETE event was received out-of-order).
event.Prev = prev.value
default:
// TODO(thaJeztah): make switch exhaustive; add networkdb.TableEventTypeInvalid
}
nDB.broadcaster.Write(event)
SkipBroadcast:
return network.inSync
}
func (nDB *NetworkDB) handleCompound(buf []byte, isBulkSync bool) {
// Decode the parts
parts, err := decodeCompoundMessage(buf)
if err != nil {
log.G(context.TODO()).Errorf("Failed to decode compound request: %v", err)
return
}
// Handle each message
for _, part := range parts {
nDB.handleMessage(part, isBulkSync)
}
}
func (nDB *NetworkDB) handleTableMessage(buf []byte, isBulkSync bool) {
var tEvent TableEvent
if err := proto.Unmarshal(buf, &tEvent); err != nil {
log.G(context.TODO()).Errorf("Error decoding table event message: %v", err)
return
}
// Ignore messages that this node generated.
if tEvent.NodeName == nDB.config.NodeID {
return
}
if rebroadcast := nDB.handleTableEvent(&tEvent, isBulkSync); rebroadcast {
var err error
buf, err = encodeRawMessage(MessageTypeTableEvent, buf)
if err != nil {
log.G(context.TODO()).Errorf("Error marshalling gossip message for network event rebroadcast: %v", err)
return
}
nDB.RLock()
n, ok := nDB.thisNodeNetworks[tEvent.NetworkID]
nDB.RUnlock()
// if the network is not there anymore, OR we are leaving the network
if !ok || n.leaving {
return
}
// if the queue is over the threshold, avoid distributing information coming from TCP sync
if isBulkSync && n.tableRebroadcasts.NumQueued() > maxQueueLenBroadcastOnSync {
return
}
n.tableRebroadcasts.QueueBroadcast(&tableEventMessage{
msg: buf,
id: tEvent.NetworkID,
tname: tEvent.TableName,
key: tEvent.Key,
})
}
}
func (nDB *NetworkDB) handleNodeMessage(buf []byte) {
var nEvent NodeEvent
if err := proto.Unmarshal(buf, &nEvent); err != nil {
log.G(context.TODO()).Errorf("Error decoding node event message: %v", err)
return
}
if rebroadcast := nDB.handleNodeEvent(&nEvent); rebroadcast {
var err error
buf, err = encodeRawMessage(MessageTypeNodeEvent, buf)
if err != nil {
log.G(context.TODO()).Errorf("Error marshalling gossip message for node event rebroadcast: %v", err)
return
}
nDB.nodeBroadcasts.QueueBroadcast(&nodeEventMessage{
msg: buf,
})
}
}
func (nDB *NetworkDB) handleNetworkMessage(buf []byte) {
var nEvent NetworkEvent
if err := proto.Unmarshal(buf, &nEvent); err != nil {
log.G(context.TODO()).Errorf("Error decoding network event message: %v", err)
return
}
if rebroadcast := nDB.handleNetworkEvent(&nEvent); rebroadcast {
var err error
buf, err = encodeRawMessage(MessageTypeNetworkEvent, buf)
if err != nil {
log.G(context.TODO()).Errorf("Error marshalling gossip message for network event rebroadcast: %v", err)
return
}
nDB.networkBroadcasts.QueueBroadcast(&networkEventMessage{
msg: buf,
id: nEvent.NetworkID,
node: nEvent.NodeName,
})
}
}
func (nDB *NetworkDB) handleBulkSync(buf []byte) {
var bsm BulkSyncMessage
if err := proto.Unmarshal(buf, &bsm); err != nil {
log.G(context.TODO()).Errorf("Error decoding bulk sync message: %v", err)
return
}
if bsm.LTime > 0 {
nDB.tableClock.Witness(bsm.LTime)
}
nDB.handleMessage(bsm.Payload, true)
// Don't respond to a bulk sync which was not unsolicited
if !bsm.Unsolicited {
nDB.Lock()
ch, ok := nDB.bulkSyncAckTbl[bsm.NodeName]
if ok {
close(ch)
delete(nDB.bulkSyncAckTbl, bsm.NodeName)
}
nDB.Unlock()
return
}
var nodeAddr net.IP
nDB.RLock()
if node, ok := nDB.nodes[bsm.NodeName]; ok {
nodeAddr = node.Addr
}
nDB.RUnlock()
if err := nDB.bulkSyncNode(bsm.Networks, bsm.NodeName, false); err != nil {
log.G(context.TODO()).Errorf("Error in responding to bulk sync from node %s: %v", nodeAddr, err)
}
}
func (nDB *NetworkDB) handleMessage(buf []byte, isBulkSync bool) {
mType, data, err := decodeMessage(buf)
if err != nil {
log.G(context.TODO()).Errorf("Error decoding gossip message to get message type: %v", err)
return
}
switch mType {
case MessageTypeNodeEvent:
nDB.handleNodeMessage(data)
case MessageTypeNetworkEvent:
nDB.handleNetworkMessage(data)
case MessageTypeTableEvent:
nDB.handleTableMessage(data, isBulkSync)
case MessageTypeBulkSync:
nDB.handleBulkSync(data)
case MessageTypeCompound:
nDB.handleCompound(data, isBulkSync)
default:
log.G(context.TODO()).Errorf("%v(%v): unknown message type %d", nDB.config.Hostname, nDB.config.NodeID, mType)
}
}
func (d *delegate) NotifyMsg(buf []byte) {
if len(buf) == 0 {
return
}
d.nDB.handleMessage(buf, false)
}
func (d *delegate) GetBroadcasts(overhead, limit int) [][]byte {
return getBroadcasts(overhead, limit, d.nDB.networkBroadcasts, d.nDB.nodeBroadcasts)
}
func (d *delegate) LocalState(join bool) []byte {
if join {
// Update all the local node/network state to a new time to
// force update on the node we are trying to rejoin, just in
// case that node has these in leaving state still. This is
// facilitate fast convergence after recovering from a gossip
// failure.
d.nDB.updateLocalNetworkTime()
}
d.nDB.RLock()
defer d.nDB.RUnlock()
pp := NetworkPushPull{
LTime: d.nDB.networkClock.Time(),
NodeName: d.nDB.config.NodeID,
}
for nid, n := range d.nDB.thisNodeNetworks {
pp.Networks = append(pp.Networks, &NetworkEntry{
LTime: n.ltime,
NetworkID: nid,
NodeName: d.nDB.config.NodeID,
Leaving: n.leaving,
})
}
for name, nn := range d.nDB.networks {
for nid, n := range nn {
pp.Networks = append(pp.Networks, &NetworkEntry{
LTime: n.ltime,
NetworkID: nid,
NodeName: name,
Leaving: n.leaving,
})
}
}
buf, err := encodeMessage(MessageTypePushPull, &pp)
if err != nil {
log.G(context.TODO()).Errorf("Failed to encode local network state: %v", err)
return nil
}
return buf
}
func (d *delegate) MergeRemoteState(buf []byte, isJoin bool) {
if len(buf) == 0 {
log.G(context.TODO()).Error("zero byte remote network state received")
return
}
var gMsg GossipMessage
err := proto.Unmarshal(buf, &gMsg)
if err != nil {
log.G(context.TODO()).Errorf("Error unmarshalling push pull message: %v", err)
return
}
if gMsg.Type != MessageTypePushPull {
log.G(context.TODO()).Errorf("Invalid message type %v received from remote", buf[0])
}
pp := NetworkPushPull{}
if err := proto.Unmarshal(gMsg.Data, &pp); err != nil {
log.G(context.TODO()).Errorf("Failed to decode remote network state: %v", err)
return
}
nodeEvent := &NodeEvent{
LTime: pp.LTime,
NodeName: pp.NodeName,
Type: NodeEventTypeJoin,
}
d.nDB.handleNodeEvent(nodeEvent)
for _, n := range pp.Networks {
nEvent := &NetworkEvent{
LTime: n.LTime,
NodeName: n.NodeName,
NetworkID: n.NetworkID,
Type: NetworkEventTypeJoin,
}
if n.Leaving {
nEvent.Type = NetworkEventTypeLeave
}
d.nDB.handleNetworkEvent(nEvent)
}
}