Files
moby/libnetwork/controller.go
Michael Bridgen 614d82390c Make driver packages register themselves via DriverCallback
In the present code, each driver package provides a `New()` method
which constructs a driver of its type, which is then registered with
the controller.

However, this is not suitable for the `drivers/remote` package, since
it does not provide a (singleton) driver, but a mechanism for drivers
to be added dynamically. As a result, the implementation is oddly
dual-purpose, and a spurious `"remote"` driver is added to the
controller's list of available drivers.

Instead, it is better to provide the registration callback to each
package and let it register its own driver or drivers. That way, the
singleton driver packages can construct one and register it, and the
remote package can hook the callback up with whatever the dynamic
driver mechanism turns out to be.

NB there are some method signature changes; in particular to
controller.New, which can return an error if the built-in driver
packages fail to initialise.

Signed-off-by: Michael Bridgen <mikeb@squaremobius.net>
2015-05-11 19:00:06 +01:00

270 lines
6.8 KiB
Go

/*
Package libnetwork provides the basic functionality and extension points to
create network namespaces and allocate interfaces for containers to use.
// Create a new controller instance
controller, _err := libnetwork.New()
// Select and configure the network driver
networkType := "bridge"
driverOptions := options.Generic{}
genericOption := make(map[string]interface{})
genericOption[netlabel.GenericData] = driverOptions
err := controller.ConfigureNetworkDriver(networkType, genericOption)
if err != nil {
return
}
// Create a network for containers to join.
// NewNetwork accepts Variadic optional arguments that libnetwork and Drivers can make of
network, err := controller.NewNetwork(networkType, "network1")
if err != nil {
return
}
// For each new container: allocate IP and interfaces. The returned network
// settings will be used for container infos (inspect and such), as well as
// iptables rules for port publishing. This info is contained or accessible
// from the returned endpoint.
ep, err := network.CreateEndpoint("Endpoint1")
if err != nil {
return
}
// A container can join the endpoint by providing the container ID to the join
// api which returns the sandbox key which can be used to access the sandbox
// created for the container during join.
// Join acceps Variadic arguments which will be made use of by libnetwork and Drivers
_, err = ep.Join("container1",
libnetwork.JoinOptionHostname("test"),
libnetwork.JoinOptionDomainname("docker.io"))
if err != nil {
return
}
*/
package libnetwork
import (
"sync"
"github.com/docker/docker/pkg/stringid"
"github.com/docker/libnetwork/driverapi"
"github.com/docker/libnetwork/sandbox"
"github.com/docker/libnetwork/types"
)
// NetworkController provides the interface for controller instance which manages
// networks.
type NetworkController interface {
// ConfigureNetworkDriver applies the passed options to the driver instance for the specified network type
ConfigureNetworkDriver(networkType string, options map[string]interface{}) error
// Create a new network. The options parameter carries network specific options.
// Labels support will be added in the near future.
NewNetwork(networkType, name string, options ...NetworkOption) (Network, error)
// Networks returns the list of Network(s) managed by this controller.
Networks() []Network
// WalkNetworks uses the provided function to walk the Network(s) managed by this controller.
WalkNetworks(walker NetworkWalker)
// NetworkByName returns the Network which has the passed name, if it exists otherwise nil is returned
NetworkByName(name string) Network
// NetworkByID returns the Network which has the passed id, if it exists otherwise nil is returned
NetworkByID(id string) Network
}
// NetworkWalker is a client provided function which will be used to walk the Networks.
// When the function returns true, the walk will stop.
type NetworkWalker func(nw Network) bool
type sandboxData struct {
sandbox sandbox.Sandbox
refCnt int
}
type networkTable map[types.UUID]*network
type endpointTable map[types.UUID]*endpoint
type sandboxTable map[string]sandboxData
type controller struct {
networks networkTable
drivers driverTable
sandboxes sandboxTable
sync.Mutex
}
// New creates a new instance of network controller.
func New() (NetworkController, error) {
c := &controller{
networks: networkTable{},
sandboxes: sandboxTable{},
drivers: driverTable{}}
if err := initDrivers(c); err != nil {
return nil, err
}
return c, nil
}
func (c *controller) ConfigureNetworkDriver(networkType string, options map[string]interface{}) error {
c.Lock()
d, ok := c.drivers[networkType]
c.Unlock()
if !ok {
return NetworkTypeError(networkType)
}
return d.Config(options)
}
func (c *controller) RegisterDriver(networkType string, driver driverapi.Driver) error {
c.Lock()
defer c.Unlock()
if _, ok := c.drivers[networkType]; ok {
return driverapi.ErrActiveRegistration(networkType)
}
c.drivers[networkType] = driver
return nil
}
// NewNetwork creates a new network of the specified network type. The options
// are network specific and modeled in a generic way.
func (c *controller) NewNetwork(networkType, name string, options ...NetworkOption) (Network, error) {
if name == "" {
return nil, ErrInvalidNetworkName
}
// Check if a driver for the specified network type is available
c.Lock()
d, ok := c.drivers[networkType]
c.Unlock()
if !ok {
return nil, ErrInvalidNetworkDriver
}
// Check if a network already exists with the specified network name
c.Lock()
for _, n := range c.networks {
if n.name == name {
c.Unlock()
return nil, NetworkNameError(name)
}
}
c.Unlock()
// Construct the network object
network := &network{
name: name,
id: types.UUID(stringid.GenerateRandomID()),
ctrlr: c,
driver: d,
endpoints: endpointTable{},
}
network.processOptions(options...)
// Create the network
if err := d.CreateNetwork(network.id, network.generic); err != nil {
return nil, err
}
// Store the network handler in controller
c.Lock()
c.networks[network.id] = network
c.Unlock()
return network, nil
}
func (c *controller) Networks() []Network {
c.Lock()
defer c.Unlock()
list := make([]Network, 0, len(c.networks))
for _, n := range c.networks {
list = append(list, n)
}
return list
}
func (c *controller) WalkNetworks(walker NetworkWalker) {
for _, n := range c.Networks() {
if walker(n) {
return
}
}
}
func (c *controller) NetworkByName(name string) Network {
var n Network
if name != "" {
s := func(current Network) bool {
if current.Name() == name {
n = current
return true
}
return false
}
c.WalkNetworks(s)
}
return n
}
func (c *controller) NetworkByID(id string) Network {
c.Lock()
defer c.Unlock()
if n, ok := c.networks[types.UUID(id)]; ok {
return n
}
return nil
}
func (c *controller) sandboxAdd(key string, create bool) (sandbox.Sandbox, error) {
c.Lock()
defer c.Unlock()
sData, ok := c.sandboxes[key]
if !ok {
sb, err := sandbox.NewSandbox(key, create)
if err != nil {
return nil, err
}
sData = sandboxData{sandbox: sb, refCnt: 1}
c.sandboxes[key] = sData
return sData.sandbox, nil
}
sData.refCnt++
return sData.sandbox, nil
}
func (c *controller) sandboxRm(key string) {
c.Lock()
defer c.Unlock()
sData := c.sandboxes[key]
sData.refCnt--
if sData.refCnt == 0 {
sData.sandbox.Destroy()
delete(c.sandboxes, key)
}
}
func (c *controller) sandboxGet(key string) sandbox.Sandbox {
c.Lock()
defer c.Unlock()
sData, ok := c.sandboxes[key]
if !ok {
return nil
}
return sData.sandbox
}