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The temporary directory used by git-receive-pack(1) to write objects is
managed slightly differently than how it is done via ODB transactions:
- The temporary directory is eagerly created upfront, instead of
waiting for the first object write.
- The prefix name of the temporary directory is "incoming" instead of
"bulk-fsync".
In a subsequent commit, git-receive-pack(1) will use ODB transactions
instead of `tmp_objdir` directly. To provide a means to configure the
same transaction behavior, introduce `enum odb_transaction_flags` and
the ODB_TRANSACTION_RECEIVE flag intended as a signal for ODB
transactions using the "files" backend to be set up for
git-receive-pack(1). Transaction call sites are updated accordingly to
provide the required flag parameter.
Signed-off-by: Justin Tobler <jltobler@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
55 lines
1.2 KiB
C
55 lines
1.2 KiB
C
#include "git-compat-util.h"
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#include "gettext.h"
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#include "odb/source.h"
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#include "odb/transaction.h"
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int odb_transaction_begin(struct object_database *odb,
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struct odb_transaction **out,
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enum odb_transaction_flags flags)
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{
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int ret;
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if (odb->transaction)
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return error(_("object database transaction already pending"));
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ret = odb_source_begin_transaction(odb->sources, out, flags);
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if (!ret)
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odb->transaction = *out;
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return ret;
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}
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int odb_transaction_commit(struct odb_transaction *transaction)
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{
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int ret;
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if (!transaction)
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return 0;
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/*
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* Ensure the transaction ending matches the pending transaction.
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*/
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ASSERT(transaction == transaction->source->odb->transaction);
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ret = transaction->commit(transaction);
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transaction->source->odb->transaction = NULL;
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free(transaction);
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return ret;
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}
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int odb_transaction_write_object_stream(struct odb_transaction *transaction,
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struct odb_write_stream *stream,
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size_t len, struct object_id *oid)
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{
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return transaction->write_object_stream(transaction, stream, len, oid);
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}
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int odb_transaction_env(struct odb_transaction *transaction, struct strvec *env)
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{
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if (!transaction)
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return 0;
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return transaction->env(transaction, env);
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}
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