mirror of
https://github.com/git/git.git
synced 2026-06-30 19:58:12 +00:00
odb: introduce "in-memory" source
Next to our typical object database sources, each object database also
has an implicit source of "cached" objects. These cached objects only
exist in memory and some use cases:
- They contain evergreen objects that we expect to always exist, like
for example the empty tree.
- They can be used to store temporary objects that we don't want to
persist to disk, which is used by git-blame(1) to create a fake
worktree commit.
Overall, their use is somewhat restricted though. For example, we don't
provide the ability to use it as a temporary object database source that
allows the user to write objects, but discard them after Git exists. So
while these cached objects behave almost like a source, they aren't used
as one.
This is about to change over the following commits, where we will turn
cached objects into a new "in-memory" source. This will allow us to use
it exactly the same as any other source by providing the same common
interface as the "files" source.
For now, the in-memory source only hosts the cached objects and doesn't
provide any logic yet. This will change with subsequent commits, where
we move respective functionality into the source.
Signed-off-by: Patrick Steinhardt <ps@pks.im>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
committed by
Junio C Hamano
parent
2f124686e8
commit
822d403651
12
odb/source-inmemory.c
Normal file
12
odb/source-inmemory.c
Normal file
@@ -0,0 +1,12 @@
|
||||
#include "git-compat-util.h"
|
||||
#include "odb/source-inmemory.h"
|
||||
|
||||
struct odb_source_inmemory *odb_source_inmemory_new(struct object_database *odb)
|
||||
{
|
||||
struct odb_source_inmemory *source;
|
||||
|
||||
CALLOC_ARRAY(source, 1);
|
||||
odb_source_init(&source->base, odb, ODB_SOURCE_INMEMORY, "source", false);
|
||||
|
||||
return source;
|
||||
}
|
||||
35
odb/source-inmemory.h
Normal file
35
odb/source-inmemory.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#ifndef ODB_SOURCE_INMEMORY_H
|
||||
#define ODB_SOURCE_INMEMORY_H
|
||||
|
||||
#include "odb/source.h"
|
||||
|
||||
struct cached_object_entry;
|
||||
|
||||
/*
|
||||
* An in-memory source that you can write objects to that shall be made
|
||||
* available for reading, but that shouldn't ever be persisted to disk. Note
|
||||
* that any objects written to this source will be stored in memory, so the
|
||||
* number of objects you can store is limited by available system memory.
|
||||
*/
|
||||
struct odb_source_inmemory {
|
||||
struct odb_source base;
|
||||
|
||||
struct cached_object_entry *objects;
|
||||
size_t objects_nr, objects_alloc;
|
||||
};
|
||||
|
||||
/* Create a new in-memory object database source. */
|
||||
struct odb_source_inmemory *odb_source_inmemory_new(struct object_database *odb);
|
||||
|
||||
/*
|
||||
* Cast the given object database source to the in-memory backend. This will
|
||||
* cause a BUG in case the source doesn't use this backend.
|
||||
*/
|
||||
static inline struct odb_source_inmemory *odb_source_inmemory_downcast(struct odb_source *source)
|
||||
{
|
||||
if (source->type != ODB_SOURCE_INMEMORY)
|
||||
BUG("trying to downcast source of type '%d' to in-memory", source->type);
|
||||
return container_of(source, struct odb_source_inmemory, base);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -13,6 +13,9 @@ enum odb_source_type {
|
||||
|
||||
/* The "files" backend that uses loose objects and packfiles. */
|
||||
ODB_SOURCE_FILES,
|
||||
|
||||
/* The "in-memory" backend that stores objects in memory. */
|
||||
ODB_SOURCE_INMEMORY,
|
||||
};
|
||||
|
||||
struct object_id;
|
||||
|
||||
Reference in New Issue
Block a user