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The VSX functions of audiodsp and pixblockdsp are in the AltiVec files, which without VSX build ff_audiodsp_init_vsx() and ff_pixblockdsp_init_vsx() with empty bodies that are never called. Move the VSX functions and their init functions to *_vsx.c files built as VSX-OBJS, like libavutil/ppc/float_dsp_vsx.c. Signed-off-by: Kacper Michajłow <kasper93@gmail.com>
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavutil/attributes.h"
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#include "libavutil/cpu.h"
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#include "libavutil/ppc/cpu.h"
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#include "libavcodec/audiodsp.h"
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#include "audiodsp_altivec.h"
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#include "audiodsp_vsx.h"
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av_cold void ff_audiodsp_init_ppc(AudioDSPContext *c)
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{
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int cpu_flags = av_get_cpu_flags();
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if (PPC_ALTIVEC(cpu_flags))
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ff_audiodsp_init_altivec(c);
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if (PPC_VSX(cpu_flags))
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ff_audiodsp_init_vsx(c);
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}
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